🔧 Crafting System

Recipes

Combine common loot into field-ready tools, medicine and backup gear. On EXODIS, good crafting habits stretch every run and punish panic less.

Best carry items

Rags · Bones · Duct Tape

Low weight, high utility.

Crafting mindset

Solve problems in the field

A fast craft beats a long corpse run.

Server stack

Base game + expansions + utility mods

Curated guide list (not full database).

Field note: this page is a curated practical subset. Your live server economy files currently include 1,343 entries flagged as crafted outputs across active mod XMLs.

Improvised Rope

Core utility craft for fishing rods, shelters and several other survival chains.

Gear
Time Fast
Difficulty Easy

Ingredients

  • Rags × 6
Result Rope × 1

Stone Knife

An early lifesaver for skinning, cutting rags and opening up better crafting paths.

Survival
Time Fast
Difficulty Easy

Ingredients

  • Small Stone × 2
Result Stone Knife × 1

Bone Knife

Turns a hunting success into a reusable cutting tool.

Survival
Time Fast
Difficulty Easy

Ingredients

  • Bones × 2
Result Bone Knife × 1

Improvised Fishing Rod

Pairs perfectly with bone hooks when canned food luck runs dry.

Fishing
Time Medium
Difficulty Easy

Ingredients

  • Long Wooden Stick × 1
  • Rope × 1
Result Improvised Fishing Rod × 1

Bone Fishing Hook

The classic “waste nothing” craft after butchering animals or players.

Fishing
Time Fast
Difficulty Easy

Ingredients

  • Bone × 1
  • Knife × 1
Result Fishing Hook × 1

Splint

Critical on a server where injury and movement penalties matter.

Medical
Time Fast
Difficulty Easy

Ingredients

  • Short Stick × 2
  • Rags × 1
Result Splint × 1

Improvised Hand Wraps

Prevents bloody hands turning your next meal into food poisoning roulette.

Medical
Time Fast
Difficulty Easy

Ingredients

  • Rags × 2
Result Hand Wrapping × 1

Bottle Suppressor

Not a forever solution, but it buys you a quieter fight when stealth matters.

Combat
Time Medium
Difficulty Medium

Ingredients

  • Plastic Bottle × 1
  • Duct Tape × 1
Result Improvised Suppressor × 1

Torch

Useful during the darker parts of the 4-hour day/night cycle when NVGs are still a dream.

Survival
Time Fast
Difficulty Easy

Ingredients

  • Long Wooden Stick × 1
  • Rags × 1
Result Torch × 1

Improvised Backpack

A strong fix when your loot run succeeds before your clothing does.

Gear
Time Medium
Difficulty Medium

Ingredients

  • Burlap Sack × 1
  • Rope × 1
  • Short Stick × 3
Result Improvised Backpack × 1

Fireplace Kit

Cook, warm up and dry out before hypothermia starts writing your obituary.

Survival
Time Fast
Difficulty Easy

Ingredients

  • Short Stick × 8
  • Bark or Rags × 1
Result Fireplace Kit × 1

Improvised Shelter Kit

Build hidden stashes and fallback camps before tackling a full territory base.

Gear
Time Slow
Difficulty Hard

Ingredients

  • Long Wooden Stick × 4
  • Short Stick × 50
  • Rope × 2
  • Leather Sack or Burlap × 4
Result Shelter Kit × 1

Flint Knife

Rare find, but sharp and reliable for cutting.

Survival
Time Fast
Difficulty Easy

Ingredients

  • Flint × 1
Result Flint Knife × 1

Sticks Bundle (Wood Processing)

Use a saw or hacksaw to convert logs into usable sticks faster.

Survival
Time Slow
Difficulty Easy

Ingredients

  • Wood Log × 1
  • Saw or Hacksaw × 1
Result Short Sticks × 12

Water Purification (Boiling)

Use a fireplace to purify questionable water and avoid cholera.

Survival
Time Slow
Difficulty Easy

Ingredients

  • Water Bottle × 1
  • Fire / Stove × 1
Result Clean Water × 1

Food Cooking (Stove)

Cook meat to prevent sickness — raw meat is a food poisoning risk.

Survival
Time Medium
Difficulty Easy

Ingredients

  • Raw Meat × 1
  • Fire or Stove × 1
Result Cooked Meat × 1

Harvesting Bones (Hunting)

Butcher game with a sharp knife to harvest bones and meat.

Survival
Time Medium
Difficulty Medium

Ingredients

  • Killed Animal + Knife
Result Bones × 2–5

Fiber Harvesting (Bark)

Strip bark for fuel and crafting material — found on trees.

Survival
Time Fast
Difficulty Easy

Ingredients

  • Tree Bark × 1
  • Knife
Result Fibers × 3

Improvised Bandage

Stop bleeding when loot bandages are hard to find.

Medical
Time Fast
Difficulty Easy

Ingredients

  • Rags × 2
Result Bandage × 1

Improvised Belt

Basic slot item for carrying ammo or smaller gear.

Gear
Time Fast
Difficulty Easy

Ingredients

  • Rags × 4
  • Short Stick × 1
Result Improvised Belt × 1

Improvised Gas Mask Filter

Protection from contaminated zones — replace when worn.

Combat
Time Medium
Difficulty Medium

Ingredients

  • Cloth / Rags × 5
  • Charcoal × 1
Result Improvised Filter × 1

Improvised Explosive (Molotov)

Incendiary weapon; create cover fire or deny areas. Use with care.

Combat
Time Medium
Difficulty Hard

Ingredients

  • Glass Bottle × 1
  • Gasoline Canister × 1
  • Rags × 1
Result Molotov Cocktail × 1

Improvised Lockpick

Attempt to open locked containers — high failure rate but worth the try.

Gear
Time Fast
Difficulty Medium

Ingredients

  • Stick × 1
  • Duct Tape × 1
  • Wire × 1
Result Lockpick × 1

Sharpening Stone

Sharpen dull blades to restore cutting efficiency on worn tools.

Gear
Time Fast
Difficulty Easy

Ingredients

  • Stone × 1
  • Water × 1
Result Sharpening Stone × 1

Improvised Sling

Ranged weapon using stones; silent and effective at close range.

Combat
Time Medium
Difficulty Medium

Ingredients

  • Rope × 1
  • Cloth × 2
  • Stone × 1
Result Sling × 1

Improvised Container

Create extra storage for small items when bags are full.

Gear
Time Medium
Difficulty Easy

Ingredients

  • Plastic Bottle × 3
  • Duct Tape × 2
Result Improvised Container × 1

Territory Flag

Deploy to claim a 50m territory for base building and secure your zone.

Gear
Time Slow
Difficulty Hard

Ingredients

  • Wood Log × 2
  • Rope × 2
  • Red Cloth × 1
  • Hammer + Nails
Result Territory Flag (deployable)

Building Upgrade Chain

Upgrade structures for durability; higher tier materials = harder to raid.

Gear
Time Very Slow
Difficulty Hard

Ingredients

  • Building Material × 5
  • Tools (Hammer, Nails, etc.)
Result Upgraded Structure (Wood → Metal → Concrete)